jetlee01

jetlee01

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jetlee01's repositories

precomputed_atmospheric_scattering

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".

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TurboBuildUE4

accelerate building ue4 source code with cpp using FastBuilding

License:MITStargazers:0Issues:0Issues:0

BakingLab

A D3D11 application for experimenting with Spherical Gaussian lightmaps

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AmortizedNoise

Generate 2D and 3D Perlin Noise Fast

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BoatAttack

Demo Project using the Universal RP from Unity3D

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UnrealEngineCompilationUsingFastBuild

Compile Unreal Engine 4.22 using FastBuild

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Ceto

Ceto: Ocean system for Unity

License:MITStargazers:0Issues:0Issues:0

evplp

Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)

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GPU-Zen-2-Baker

🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.

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aobaker

ambient occlusion baking tool

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ltc_code

Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"

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ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

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Shadows

A sample app that demonstrates several techniques for rendering real-time shadow maps

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lightmapper

A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!

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IBLBaker

Light probe generation and BRDF authoring for physically based shading.

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separable-sss

Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

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RenderPipeline

Physically Based Shading and Deferred Rendering for the Panda3D game engine

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archives

:inbox_tray: past projects

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GridFluidSim3D

A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"

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glsl-atmosphere

Renders sky colors with Rayleigh and Mie scattering.

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tungsten

High performance physically based renderer in C++11

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libWetHair

A Multi-Scale Model for Simulating Liquid-Hair Interactions

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LearnOpenGL

Code repository of all tutorials found at http://learnopengl.com

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fluid-engine-dev

Fluid simulation engine for computer graphics applications

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nifty-gui

Your Open Source Java OpenGL GUI. Interactive user interfaces for games or similar applications. LWJGL, JOGL, JME or Java2d rendering.

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TressFX

DirectX 11 library that provides convenient access to realistically rendered and simulated hair and fur

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SPlisHSPlasH

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

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