jetlee01's repositories
precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
TurboBuildUE4
accelerate building ue4 source code with cpp using FastBuilding
BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
AmortizedNoise
Generate 2D and 3D Perlin Noise Fast
BoatAttack
Demo Project using the Universal RP from Unity3D
UnrealEngineCompilationUsingFastBuild
Compile Unreal Engine 4.22 using FastBuild
Ceto
Ceto: Ocean system for Unity
evplp
Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)
GPU-Zen-2-Baker
🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.
aobaker
ambient occlusion baking tool
ltc_code
Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Shadows
A sample app that demonstrates several techniques for rendering real-time shadow maps
Light-Propagation-Volumes
Master's Thesis.
lightmapper
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
IBLBaker
Light probe generation and BRDF authoring for physically based shading.
separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
RenderPipeline
Physically Based Shading and Deferred Rendering for the Panda3D game engine
archives
:inbox_tray: past projects
GridFluidSim3D
A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
glsl-atmosphere
Renders sky colors with Rayleigh and Mie scattering.
tungsten
High performance physically based renderer in C++11
libWetHair
A Multi-Scale Model for Simulating Liquid-Hair Interactions
LearnOpenGL
Code repository of all tutorials found at http://learnopengl.com
fluid-engine-dev
Fluid simulation engine for computer graphics applications
nifty-gui
Your Open Source Java OpenGL GUI. Interactive user interfaces for games or similar applications. LWJGL, JOGL, JME or Java2d rendering.
TressFX
DirectX 11 library that provides convenient access to realistically rendered and simulated hair and fur
SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.