Best way to translate the projection ?
enguerranws opened this issue · comments
Hi,
I'm currently using threex.webar on a project. It's working fine, so thank you very much, it makes using Aruco with Three.js a lot easier.
Right now, I'm trying to make a projection (markerObject3D) based on a marker, but I want it to be next to the marker, not on it.
Here's how I achieved that, using Three.js translatex()
:
function render() {
translateMarker3D(markerObject3D);
movieMaterial.update();
backgroundTexture.update();
effect.render(scene, camera)
}
function translateMarker3D(marker3D) {
marker3D.translateX( 80 );
}
The thing is : it kinda work. It flickers a lot, when it's great without transition.
I also tried to change aruco's returning values (in threex.jsarucomarker.js):
object3d.position.x = translation[0];
But it renders the same, flickering.
So my question is: what is the best way to make a projection next to a marker?