jeremielim / XRUXGuides

A collection of interactive XR UX best practices in Unity

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While looking through a few XR UX guidelines on where to put things in a 3D scene, I found it difficult to visualize the recommendations that had specific angles and measurements. I'm trying to convert these into a first-person, in-device experience to develop a better feel for them.

Field of view

com jeremielim XRUXGuides-20220823-172121

Neck rotation limits

com jeremielim XRUXGuides-20220823-172210

Distance and focal points

com jeremielim XRUXGuides-20220823-173052

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A collection of interactive XR UX best practices in Unity

License:MIT License


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