JeppeLeth / scalpel

A surgical debugging tool to uncover the layers under your app.

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Scalpel

A surgical debugging tool to uncover the layers under your app.

Usage

Place a ScalpelFrameLayout at the root of your hierarchy.

  • Enable the 3D interaction with setLayerInteractionEnabled(boolean).
  • Toggle wireframe display with setDrawViews(boolean).
  • Toggle view ID display with setDrawIds(boolean).

When interaction is enabled the following gestures are supported:

  • Single touch: Controls the rotation of the model.
  • Two finger vertical pinch: Adjust zoom.
  • Two finger horizontal pinch: Adjust layer spacing.

If you are using the Gradle-based build system, you can wrap this view group around your activity layouts only in the debug builds.

Note: There are known text rendering issues prior to Android 4.4 that cannot be fixed. Sorry.

Download

Download the latest JAR or grab via Gradle:

compile 'com.jakewharton.scalpel:scalpel:1.1.1'

or Maven:

<dependency>
  <groupId>com.jakewharton.scalpel</groupId>
  <artifactId>scalpel</artifactId>
  <version>1.1.1</version>
</dependency>

License

Copyright 2014 Jake Wharton

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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A surgical debugging tool to uncover the layers under your app.

License:Apache License 2.0