jeffreylanters / unity-tweens

An extremely light weight, extendable and customisable tweening engine made for strictly typed script-based animations for user-interfaces and world-space objects optimised for all platforms.

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360 rotation tween functions don't work.

FullStackForger opened this issue · comments

commented

Describe the bug
360 rotation tweens doesn't seem to be working.

To Reproduce
Steps to reproduce the behavior:

  1. Create an object in the scene.
  2. run TweenLocalRotationX function on it, eg:
gameObject.TweenLocalRotationX(360f, 1f).SetEaseBackIn()

Expected behavior
Object should rotate 360 degrees around x Axis over 1000ms.

Screenshots
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Desktop (please complete the following information):

Smartphone (please complete the following information):
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Additional context
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Yes I've just come across this as well. Can't rotate past 180 or -180 when using TweenLocalRotationZ on a RecTransform
OS: windows
Version: Latest

This issue is stale because it has been open for 30 days with no activity.

This issue was closed because it has been inactive for 14 days since being marked as stale.

commented

small bump to reopen it perhaps?