360 rotation tween functions don't work.
FullStackForger opened this issue · comments
Describe the bug
360 rotation tweens doesn't seem to be working.
To Reproduce
Steps to reproduce the behavior:
- Create an object in the scene.
- run
TweenLocalRotationX
function on it, eg:
gameObject.TweenLocalRotationX(360f, 1f).SetEaseBackIn()
Expected behavior
Object should rotate 360 degrees around x Axis over 1000ms.
Screenshots
N/A
Desktop (please complete the following information):
- OS: windows
- Version: Latest
Smartphone (please complete the following information):
N/A
Additional context
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Yes I've just come across this as well. Can't rotate past 180 or -180 when using TweenLocalRotationZ on a RecTransform
OS: windows
Version: Latest
This issue is stale because it has been open for 30 days with no activity.
This issue was closed because it has been inactive for 14 days since being marked as stale.
small bump to reopen it perhaps?