Possible to create a TweenDelayedInvoke without creating a GameObject?
lehtiniemi opened this issue · comments
I'm running Tweens in editor mode. Can I create a delayed tween and save the reference it for possible cancellation without instantiating a game object into the editor?
Hi! Not perse, an updater is required in order to run the Tween. An option would be to create a temporarily game object, and destoy it afterwards.
var _gameObject = new GameObject();
_gameObject.TweenDelayedInvoke(10, () => {
GameObject.Destroy(_gameObject);
});
Another solution could be to use my Timers modules, which does the same but without the need of mono behaviours.