Joran Bigalet (jbigalet)

jbigalet

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Location:Paris

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Joran Bigalet's starred repositories

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

jj

A Git-compatible VCS that is both simple and powerful

Language:RustLicense:Apache-2.0Stargazers:8298Issues:58Issues:777

Odin

Odin Programming Language

Language:OdinLicense:BSD-3-ClauseStargazers:6627Issues:83Issues:1928

cppfront

A personal experimental C++ Syntax 2 -> Syntax 1 compiler

Language:C++License:NOASSERTIONStargazers:5454Issues:108Issues:715

PathOfBuilding

Offline build planner for Path of Exile.

Language:LuaLicense:NOASSERTIONStargazers:3973Issues:67Issues:4313

embree

Embree ray tracing kernels repository.

Language:C++License:Apache-2.0Stargazers:2365Issues:127Issues:388

PathOfBuilding

Offline build planner for Path of Exile.

freeciv-web

Freeciv-web is an Open Source strategy game implemented in HTML5 and WebGL, which can be played online against other players, or in single player mode against AI opponents.

Language:JavaScriptLicense:NOASSERTIONStargazers:2000Issues:84Issues:214

win3wm

A Tiling Window Manager for windows 10, Inspired by i3wm

Language:C++License:GPL-3.0Stargazers:1055Issues:25Issues:42

Shadows

A sample app that demonstrates several techniques for rendering real-time shadow maps

Language:C++License:MITStargazers:791Issues:27Issues:4

archimedes

C++20 reflection via code generation

Language:C++License:MITStargazers:594Issues:12Issues:2

perftest

GPU texture/buffer performance tester

Language:C++License:MITStargazers:534Issues:28Issues:20

Lumen

A Vulkan Raytracing framework for various bidirectional path tracing techniques

Language:C++License:MITStargazers:457Issues:6Issues:32

coding-questions

Coding interview questions with solutions (deprecated)

rftg

Race for the Galaxy AI

GPUSorting

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Language:CudaLicense:NOASSERTIONStargazers:125Issues:3Issues:7

GPUPrefixSums

A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.

Language:C++License:NOASSERTIONStargazers:76Issues:5Issues:6

NeuralStrokes

Neural Strokes: Stylized Line Drawing of 3D Shapes (ICCV2021)

Language:PythonLicense:Apache-2.0Stargazers:62Issues:8Issues:0

MoebiusRegistration

Moebius Registration

rigel

Rigel is a language for describing image processing hardware embedded in Lua. Rigel can compile to Verilog hardware designs for Xilinx FPGAs, and also can compile to fast x86 test code using Terra.

Language:VerilogLicense:MITStargazers:55Issues:11Issues:58