Just a bunch of QoL stuff I made working with Minshu's BlenderUmap2
This was written for Blender 4.2! May not work for older version. I dunno.
- Blender 4.2 (Probably)
- BlenderUmap2
- Head to Releases
- Download which plugin you want
- Install it like any other Blender Plugin
- Profit
Plugin that quickly removes the node groups made by Umap and turns them into normal shader nodes made for exporting. It also will remove all duplicated materials created by checking the name before the .mat extension (it works... probably)
- Supports Diffuse, Metallic/Roughness, Emission, and Normals use the suffix of your unreal texture. In my case the suffix is _di
- Supports packed Alpha maps in the diffuse texture (check out the toggle for it)
The plugin supports multiple inputs juuust incase
Quickly generate a the (right) needed amount of mixing nodes to generate and input the proper texturing into any unreal terrain imported by BlenderUmap2