jasonrohrer / OneLifeData7

data files for the game One Hour One Life

Home Page:http://onehouronelife.com

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Dyed Pleated Skirts, Long Skirts and Dresses Can't Get Transformed

DougLefelhocz opened this issue · comments

You wrote a while back:

And in terms of my vision for the game, or why players would use buildings or clothing---this isn't Minecraft Creative Mode, folks. I'm not trying to make a game where you build stuff "just for fun" or "because it looks cool." I'm trying to make a game where you build stuff because you have to---because your survival depends on it, and because it's optimal.

I've gotten dressed with these and felt frustrated, since I can't transform them into trousers. The issue isn't that people can dye clothes, of course. The issue lies in that dying those clothes makes the form with the same amount of insulation and extra space impossible to achieve for that clothing. The optimal form, in terms of functionality, gets blocked from getting made only because of the appeal of colors other than white ("because it looks cool"). If dyed clothes could get transformed like the undyed versions, I don't see how there would exist an issue.

This is the same type of energy as someone who would scrape paint off of adobe walls.

If you are unhappy with the aesthetic of an item then make it yourself lazy ass. Someone went through the effort of making something either for themselves or others and you’re crying it’s not the meta article of clothing.

Should an apron be able to be made back into a sweater? I don’t think so. If there’s any version of clothes that should be tailorable to be restored it should be the undyed version, but if players want skirts and dresses, and other articles of clothing I don’t think an incel should be turning it back to shorts.

I guarantee the community would prefer to be allowed to have fashion options rather than everyone being stuck with a button shirt and shorts. Bad post.

First off, the above issue concerns dyed pleated skirts, long skirts, and dresses. The undyed versions of all of those can get transformed into trousers. That makes for an inconsistency, and I don't understand how dyeing would render clothing unable to get stitched or changed so that it had a pocket. None of Tarr's comment address that at all, but I'll refute every single point as I often do.

This is the same type of energy as someone who would scrape paint off of adobe walls.

Colored adobe walls doesn't get in the way of any other sort of function. The non-transformability of dyed skirts, and dresses does get in the way of function.

If you are unhappy with the aesthetic of an item then make it yourself lazy ass.

And I didn't complain about the aesthetic. I didn't complain about the color of such clothing or how it looks at all. I complained about how it couldn't get made functional.

Someone went through the effort of making something either for themselves or others and you’re crying it’s not the meta article of clothing.

They were doing so for reasons consistent with either ignorance, or for reasons similar to playing a game in "Minecraft Creative Mode". If the game gets designed right, then the choices of those playing in a manner similar "Minecraft Creative Mode" should not be more powerful than those trying to play more functionally.

Should an apron be able to be made back into a sweater?

The apron has a storage spot. It's not necessarily less functional than a sweater. Which ends up better depends on whether storage space or insulation has more function. A dyed (yellow, red, indigo, green, or black) pleated skirt has the same insulation as trousers (dyed or undyed). Dying locks clothing into a less functional state in cases of dresses and skirts. There is no advantage to a dyed skirt over trousers. There does exist advantage to trousers over a skirt, because the trousers have a storage space.

I don’t think so. If there’s any version of clothes that should be tailorable to be restored it should be the undyed version, but if players want skirts and dresses, and other articles of clothing I don’t think an incel should be turning it back to shorts.

It's simply irrelevant if a male character in game does the changes or a female character in the game does the changes. Also, it's simply dead wrong that anything gets changed back to shorts. Nothing is shorts at first in OHOL. Every pair of shorts, that is trousers, was originally a pleated skirt. And I wasn't asking for a change such that trousers preceded skirts in terms of the making of clothes. I just asked that dyed skirts and dresses have the ability to get transformed like undyed dresses.

I guarantee the community would prefer to be allowed to have fashion options rather than everyone being stuck with a button shirt and shorts.

And I didn't ask for any such button. Again, I asked that dyed clothing have the ability to get changed like undyed clothing does.

If he's trying to make a game where clothing gets made because it's optimal, it doesn't make sense that anyone wanting everyone to play optimally would need to run around and say "ORDER, DON'T DYE DRESSES BECAUSE THEN WE CAN'T GET TROUSERS" (which I don't think I ever ordered, but after writing this I wonder if I should have). That may well just lead to inter-family conflict, and having such a game state may reveal a lack of a serious vision about the design of the game as designed with players trying to play optimally in mind.

And in this case at least, it may well just be an oversight that dyed skirts, long skirts, and dresses end up stuck in a state such that they can't get transformed into trousers.