JamieFristrom's repositories
dungeonlife
Dungeon Life
Connect4WinChecker
Writing a thing that checks if you win in Connect 4 with a couple different approaches in Haskell
SortedContainerTests
Perf on some C# sorted sets
AdventOfCode2023
Doing it in C++ 20 this year. Turns out ranges weren't really ready for prime time yet.
android-ndk
Android NDK samples with Android Studio
dino-rush
🌋 Endless runner game
frag
Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong
HetrisV2
A guideline compliant Tetris clone made with Haskell.
LambdaHack
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
magic_enum
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
OpposedRollsMonteCarlo
Looking at dice rolling statistics for an anime themed gmless TTRPG I'm working on...
roblox-ts
A TypeScript-to-Lua Compiler for Roblox
rustrogueliketutorial
Roguelike Tutorial in Rust - using RLTK
sdl2
Haskell bindings to the SDL2 library
SpaceInvaders
A Haskell game written in Yampa
turnstile-cpp
This repository implements a reusable Finite State Machine using C++. It also illustrates the concept by applying the implemented Finite State Machine in a few example use cases.