jakubtomsu's starred repositories

gamescope

SteamOS session compositing window manager

Language:C++License:NOASSERTIONStargazers:2747Issues:0Issues:0

odin-luau

Luau bindings for Odin.

Language:OdinLicense:MITStargazers:3Issues:0Issues:0

Quake-Tools

The source release of the Quake tools and utilities

Stargazers:450Issues:0Issues:0

ShapeUp-public

A 3D Modeler Made in a Week

Language:CLicense:MITStargazers:529Issues:0Issues:0

gzdoom

GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities

Language:C++License:GPL-3.0Stargazers:2286Issues:0Issues:0

WASI

WebAssembly System Interface

Language:RustLicense:NOASSERTIONStargazers:4675Issues:0Issues:0

q3docs

Quake 3 documentation

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LuaJIT

Mirror of the LuaJIT git repository

Language:CLicense:NOASSERTIONStargazers:4483Issues:0Issues:0

gamefeel

This prototype was first developed to serve as a demo for a “Game feel” talk in 2019 at the ENJMIN school. It was updated and modernized in 2024.

Language:HaxeLicense:MITStargazers:109Issues:0Issues:0

MS-DOS

The original sources of MS-DOS 1.25, 2.0, and 4.0 for reference purposes

Language:AssemblyLicense:MITStargazers:30255Issues:0Issues:0

tiny-gpu

A minimal GPU design in Verilog to learn how GPUs work from the ground up

Language:SystemVerilogStargazers:6411Issues:0Issues:0

jamgine

Self-contained realtime graphical application engine with a simplistic design philosophy.

Language:OdinLicense:MITStargazers:25Issues:0Issues:0

libstem_gamepad

Gamepad C API wrapper for OS X, Windows, and Linux

Language:CLicense:NOASSERTIONStargazers:177Issues:0Issues:0

Fast-BVH

A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing

Language:C++License:MITStargazers:500Issues:0Issues:0

bc7enc_rdo

State of the art RDO BC1-7 GPU texture encoders

Language:C++License:NOASSERTIONStargazers:162Issues:0Issues:0
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Descent3

Descent 3 by Outrage Entertainment

Language:C++License:GPL-3.0Stargazers:2703Issues:0Issues:0

edbr

Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)

Language:C++Stargazers:289Issues:0Issues:0

odin-raylib-hot-reload-game-template

An Odin + Raylib game template with Hot Reloading pre-setup. My game projects tend to have some things in common, so I made this template so I can get up and running quicker.

Language:OdinLicense:NOASSERTIONStargazers:100Issues:0Issues:0

Amalgamate

A tool for creating an amalgamation from C and C++ sources

Language:C++License:NOASSERTIONStargazers:425Issues:0Issues:0
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odin-m3d

M3D bindings for Odin language

Language:CStargazers:4Issues:0Issues:0

Tomb4Plus

Open source reimplementation of the Tomb Raider Level Editor Runtime.

Language:CLicense:GPL-3.0Stargazers:13Issues:0Issues:0
Language:JavaScriptLicense:MITStargazers:14Issues:0Issues:0

llm.c

LLM training in simple, raw C/CUDA

Language:CudaLicense:MITStargazers:20514Issues:0Issues:0

odin-aseprite

Handler for Aseprite's .ase/.aseprite, .aseprite-extension & extended .gpl files writen in Odin.

Language:OdinLicense:BSD-3-ClauseStargazers:7Issues:0Issues:0

OffsetAllocator

Fast O(1) offset allocator with minimal fragmentation

Language:C++License:MITStargazers:705Issues:0Issues:0

glsl-fxaa

FXAA implementation for glslify in WebGL

Language:GLSLLicense:MITStargazers:322Issues:0Issues:0

FidelityFX

A set of AMD provided GPU effects with provided source and sample implementations

License:MITStargazers:361Issues:0Issues:0

odin-pull-parser

Pull-parser utilities for JSON parsing

Language:OdinLicense:MITStargazers:2Issues:0Issues:0