jacopofar / blocking-dialog-box

Godot components to implement the text component of adventure games

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Feature Request: Holding interact should speed up the text display

Wavesonics opened this issue · comments

For impatient people :P

Ahah, good idea, I hate when games have long slowly typed texts.

I implemented it with a default skip of 300ms and a new tag [set_skip X] which allows one to change the skip interval (setting it to 0 disables the skip behavior).

Do you think this is fine?