jacksondunstan / UnityNativeScripting

Unity Scripting in C++

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bug

lcals opened this issue · comments

commented
// Mark as virtual if method/class is not static or generic
cppMethodIsStatic || enclosingTypeIsStatic || methodTypeParams != null? false : true,

    struct Vector3{
   		virtual UnityEngine::Vector3 operator+(UnityEngine::Vector3& a);
    }



    cause the test case to fail