jacksondunstan / UnityNativeScripting

Unity Scripting in C++

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Keeps waiting for compile

SeleDreams opened this issue · comments

Hello, I am posting this new issue because I have a problem that I really don't know how to solve.
Basically, the binding code generation always waits for compilation when I add these lines
{ "Name": "YandereSimulator.AbstractDiscordCodeGenerator", "BaseTypes": [ { "BaseName": "YandereSimulator.DiscordCodeGenerator", "DerivedName": "YandereSimulator.CodeGenerator" } ] }

which I find weird since it is correct based on the template project

when I remove these lines, the binding code is properly generated
and yes, I have an abstract class named AbstractDiscordCodeGenerator so I don't know where the problem could come from
image

It seems like it randomly went away, but I wonder what happened