Generate code failed without any error Log..
Zoranner opened this issue · comments
Debug content: Done generating bindings in 0.0908891 seconds.
But nothing was generated.
My NativeScriptTypes.json content:
{
"Assemblies": [
],
"Types": [
{
"Name": " System.IFormattable"
},
{
"Name": " System.IConvertible"
},
{
"Name": " System.IComparable"
},
{
"Name": "System.IEquatable`1",
"GenericParams": [
{
"Types": [
"System.Boolean"
]
},
{
"Types": [
"System.Char"
]
},
{
"Types": [
"System.SByte"
]
},
{
"Types": [
"System.Byte"
]
},
{
"Types": [
"System.Int16"
]
},
{
"Types": [
"System.UInt16"
]
},
{
"Types": [
"System.Int32"
]
},
{
"Types": [
"System.UInt32"
]
},
{
"Types": [
"System.Int64"
]
},
{
"Types": [
"System.UInt64"
]
},
{
"Types": [
"System.Single"
]
},
{
"Types": [
"System.Double"
]
},
{
"Types": [
"System.Decimal"
]
},
{
"Types": [
"UnityEngine.Vector3"
]
}
]
},
{
"Name": "System.IComparable`1",
"GenericParams": [
{
"Types": [
"System.Boolean"
]
},
{
"Types": [
"System.Char"
]
},
{
"Types": [
"System.SByte"
]
},
{
"Types": [
"System.Byte"
]
},
{
"Types": [
"System.Int16"
]
},
{
"Types": [
"System.UInt16"
]
},
{
"Types": [
"System.Int32"
]
},
{
"Types": [
"System.UInt32"
]
},
{
"Types": [
"System.Int64"
]
},
{
"Types": [
"System.UInt64"
]
},
{
"Types": [
"System.Single"
]
},
{
"Types": [
"System.Double"
]
},
{
"Types": [
"System.Decimal"
]
}
]
},
{
"Name": " System.Runtime.Serialization.IDeserializationCallback"
},
{
"Name": "System.Decimal",
"Constructors": [
{
"ParamTypes": [
"System.Double"
]
},
{
"ParamTypes": [
"System.UInt64"
]
}
]
},
{
"Name": "UnityEngine.Vector3",
"Constructors": [
{
"ParamTypes": [
"System.Single",
"System.Single",
"System.Single"
]
}
],
"Methods": [
{
"Name": "x+y",
"ParamTypes": [
"UnityEngine.Vector3",
"UnityEngine.Vector3"
]
}
]
},
{
"Name": "UnityEngine.Object",
"Properties": [
{
"Name": "name",
"Get": {},
"Set": {}
}
]
},
{
"Name": "UnityEngine.Component",
"Properties": [
{
"Name": "transform",
"Get": {}
}
]
},
{
"Name": "UnityEngine.Transform",
"Properties": [
{
"Name": "position",
"Get": {},
"Set": {
"Exceptions": [
"System.NullReferenceException"
]
}
}
]
},
{
"Name": "UnityEngine.Texture"
},
{
"Name": "UnityEngine.Resources",
"Methods": [
{
"GenericParams": [
{
"Types": [
"UnityEngine.Texture"
]
}
],
"Name": "Load",
"ParamTypes": [
"System.String"
]
}
]
},
{
"Name": "System.Collections.IEnumerator",
"Methods": [
{
"Name": "MoveNext",
"ParamTypes": []
}
],
"Properties": [
{
"Name": "Current",
"Get": {},
"Set": {}
}
]
},
{
"Name": "System.Runtime.Serialization.ISerializable"
},
{
"Name": "System.Runtime.InteropServices._Exception"
},
{
"Name": "UnityEngine.GameObject",
"Constructors": [
],
"Methods": [
{
"Name": "AddComponent",
"ParamTypes": [],
"GenericParams": [
{
"Types": [
"MyGame.BaseBallScript"
]
}
]
},
{
"Name": "CreatePrimitive",
"ParamTypes": [
"UnityEngine.PrimitiveType"
]
}
]
},
{
"Name": "UnityEngine.Debug",
"Methods": [
{
"Name": "Log",
"ParamTypes": [
"System.Object"
]
}
]
},
{
"Name": "UnityEngine.Behaviour"
},
{
"Name": "UnityEngine.MonoBehaviour",
"Properties": [
{
"Name": "transform",
"Get": {},
"Set": {}
}
]
},
{
"Name": "System.Exception",
"Constructors": [
{
"ParamTypes": [
"System.String"
]
}
]
},
{
"Name": "System.SystemException"
},
{
"Name": "System.NullReferenceException"
},
{
"Name": "UnityEngine.PrimitiveType"
},
{
"Name": "UnityEngine.Time",
"Properties": [
{
"Name": "deltaTime",
"Get": {},
"Set": {}
}
]
},
{
"Name": "MyGame.AbstractBaseBallScript",
"BaseTypes": [
{
"BaseName": "MyGame.BaseBallScript",
"DerivedName": "MyGame.BallScript"
}
]
}
],
"Arrays": [
],
"Delegates": [
]
}
I just tried your NativeScriptTypes.json in a fresh clone of the repo with Unity 2019.2.9f1 and bindings were generated for me. Just as a reminder, the files to look for changes in are:
- Unity/Assets/CppSource/NativeScript/Bindings.cpp
- Unity/Assets/CppSource/NativeScript/Bindings.h
- Unity/Assets/NativeScript/Bindings.cs
For example, in Bindings.cpp I see line 58 added after generating with your NativeScriptTypes.json:
int32_t (*UnityEngineResourcesMethodLoadUnityEngineTextureSystemString)(int32_t pathHandle);
I just tried your NativeScriptTypes.json in a fresh clone of the repo with Unity 2019.2.9f1 and bindings were generated for me. Just as a reminder, the files to look for changes in are:
- Unity/Assets/CppSource/NativeScript/Bindings.cpp
- Unity/Assets/CppSource/NativeScript/Bindings.h
- Unity/Assets/NativeScript/Bindings.cs
For example, in Bindings.cpp I see line 58 added after generating with your NativeScriptTypes.json:
int32_t (*UnityEngineResourcesMethodLoadUnityEngineTextureSystemString)(int32_t pathHandle);
ok, thank u, i will try it with 2019.2.9...