2016-05-25 ~ HK Table R1
theo-armour opened this issue · comments
HK Read Me
2016-05-25
Many Triangles R1
- First pass at seeing what lots ( 10,000 ) of random faces 'feels' like
- Each face is a separate mesh with vertices randomly placed
- Slow loading
- 10 FPS
- Intersecting faces adds greatly to slowdown
2016-05-25
Many Triangles R2
- Slight change makes big difference: geometry.merge( geometry2 );
- All geometry now in a single mesh
- Loads faster as well
- 40 FPS
HK Table R1
- First pass with HK's data
- Loads data - face-array.js - as JavaScript file
- 60 FPS!