J1-E1's repositories

Language:C++Stargazers:0Issues:0Issues:0

algorithmtutorprograms

Program Codes for AlgorithmTutor.Com

Language:C++Stargazers:0Issues:0Issues:0

behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

Language:C#License:NOASSERTIONStargazers:0Issues:0Issues:0

developer-roadmap

Roadmap to becoming a web developer in 2021

License:NOASSERTIONStargazers:0Issues:0Issues:0

godot

Godot Engine – Multi-platform 2D and 3D game engine

Language:C++License:MITStargazers:0Issues:0Issues:0

Lua-Design-4th---Lua--------

(Lua程序设计第四版),习题等

Language:LuaStargazers:0Issues:0Issues:0

ONE_simulator

Opportunistic Networking Environment (ONE) simulator

Stargazers:0Issues:0Issues:0

Portfolio

Portfolio

Language:C#Stargazers:0Issues:0Issues:0

TTS

:robot: :speech_balloon: Deep learning for Text to Speech (Discussion forum: https://discourse.mozilla.org/c/tts)

Language:Jupyter NotebookLicense:MPL-2.0Stargazers:0Issues:0Issues:0

Unity-Design-Pattern

:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

Language:C#Stargazers:0Issues:0Issues:0

UnityCsReference

Unity C# reference source code.

Language:C#License:NOASSERTIONStargazers:0Issues:0Issues:0

yuzu

Nintendo Switch Emulator

License:GPL-2.0Stargazers:0Issues:0Issues:0