J-Mat's repositories

ZeroEngine

Renderer based on DX12 from zero.

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UE_NOTE

UnrealEngine's RHI note

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Cpp-Concurrency-in-Action-2ed

C++ Concurrency in Action 2ed 笔记:C++11/14/17/20 多线程,掌握操作系统原理,解锁并发编程技术

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cs61a-su19

CS 61A, Summer 2019

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CS61A-Su19-1

My solution to UCB CS61A course SICP-Python Lab HomeWork & Project

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CSAPPLabsAndNotes

CSAPPLabs详解与读书笔记,邀请您共同完成读书笔记,附深入理解计算机系统原书第二版pdf,详解CSAPP实验的全过程。

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format

A simple header-only C++11 std::string formatter

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game-programmer

A Study Path for Game Programmer

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Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

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GPU-Gems-Book-Source-Code

:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏

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GPU-Pro-Books-Source-Code

:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏

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json-tutorial

从零开始的 JSON 库教程

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nori_hw

Nori: an educational ray tracer

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PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

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pbrt-v3-study

Source code for pbrt, Fork the code for studying and add some comment

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RayTracingInOneWeekendChaptByChapt

RayTracingInOneWeekend, coding it Chapter By Chapter

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography

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ShaderToy

ShaderLearning

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StringUtils

This library implements many commonly used but not natively supported function in std::string, like Split, Join, Trim, Compact, ReplaceAll, ToLower, ToUpper, Repeat, ReadFile, WriteFile, etc

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TinySTL

TinySTL is a subset of STL(cut some containers and algorithms) and also a superset of STL(add some other containers and algorithms)

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UE4RuntimeTransformer

A Runtime Gizmo Transformer tool helps you translate/rotate/scale objects in runtime! Easily provide editing tools to your final product!

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ZeroUI

Mimic UE Slate for studying

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