isid0re / SoloLeveling

The original multi-class single character leveling script for Kolbot. Blizzhackers / Kolbot from level 1 to 99. After the initial setup, the bot will operate without user involvement.

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Potions in Belt config ignored

toxickitteh opened this issue · comments

        /* Potions configuration. */
	Config.UseHP = me.playertype ? 90 : 75;
	Config.UseRejuvHP = me.playertype ? 65 : 50;
	Config.UseMP = me.playertype ? 75 : 65;
	Config.UseMercHP = 75;

	/* Belt configuration. */
	Config.BeltColumn = ["hp", "hp", "mp", "rv"];
	Config.MinColumn[0] = Config.BeltColumn[0] !== "rv" ? Math.max(1, Storage.BeltSize() - 1) : 0;
	Config.MinColumn[1] = Config.BeltColumn[1] !== "rv" ? Math.max(1, Storage.BeltSize() - 1) : 0;
	Config.MinColumn[2] = Config.BeltColumn[2] !== "rv" ? Math.max(1, Storage.BeltSize() - 1) : 0;
	Config.MinColumn[3] = Config.BeltColumn[3] !== "rv" ? Math.max(1, Storage.BeltSize() - 1) : 0;

	/* Inventory buffers and lock configuration. */
	Config.HPBuffer = 4;
	Config.MPBuffer = 0;
	Config.RejuvBuffer = me.findItems(605, -1, 3).length >= Item.getCharmLimit(605) ? 0 : 4;
	Config.Inventory[0] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1];
	Config.Inventory[1] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1];
	Config.Inventory[2] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1];
	Config.Inventory[3] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1];
	
	

How come with this config the bot refuses to have 2 columns of HP pots, one for MP and one for Rejuv?
It's just using 1 HP 2 MP and 1 Rejuv with 0 extra in inv.

Sorc config and Pal config have the same 1HP 2MP 1 Rejuv slots and it wont change.

Settings for pots are defined in the respective config/builds/ class.build.js files. If you want to change the belt potions change them there.

Hey isid0re,
neithher Paladin.Hammerdin nor Sorceress.Blizzballer contain any lines for belt/potion config, which is why I thought that it's handeled in the class.sololeveling files. if it's not used, why is it in there in the first place?
only Paladin.Leveling and Sorceress.Leveling have lines for belt/potion config which worked.

//	/d2bs/kolbot/libs/config/Builds/Paladin.Hammerdin.js

/**
*
* Instructions:	See /d2bs/kolbot/libs/config/Builds/README.txt
*
* Skill IDs:	See /d2bs/kolbot/sdk/skills.txt for a list of skill IDs.
*
* Stat IDs:
*
* 	Strength	= 0
* 	Energy		= 1
* 	Dexterity	= 2
* 	Vitality	= 3
*
*/
js_strict(true);

if (!isIncluded("common/Cubing.js")) {
	include("common/Cubing.js");
}

if (!isIncluded("common/Prototypes.js")) {
	include("common/Prototypes.js");
}

if (!isIncluded("common/Runewords.js")) {
	include("common/Runewords.js");
}

if (!isIncluded("common/Town.js")) {
	include("common/Town.js");
}

var AutoBuildTemplate = {

	1:	{
		//SkillPoints: [-1],								// This doesn't matter. We don't have skill points to spend at lvl 1
		//StatPoints: [-1,-1,-1,-1,-1],						// This doesn't matter. We don't have stat points to spend at lvl 1
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
			Config.LowManaSkill = [0, 113];

			if (me.hell && !Pather.accessToAct(5)) {
				Config.SkipImmune = ["magic"];
			}
		}
	},

	2:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	3:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	4:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	5:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	6:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	7:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	8:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	9:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	10:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	11:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	12:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	13:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	14:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	15:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	16:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	17:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	18:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	19:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	20:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	21:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	22:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	23:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	24:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	25:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	26:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	27:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	28:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	29:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	30:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	31:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	32:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	33:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	34:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	35:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	36:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	37:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	38:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	39:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	40:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	41:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	42:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	43:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	44:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	45:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	46:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	47:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	48:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	49:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	50:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	51:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	52:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	53:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	54:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	55:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	56:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	57:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	58:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	59:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	60:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	61:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	62:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	63:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	64:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
		}
	},

	65:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	66:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	67:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	68:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	69:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	70:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	71:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	72:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	73:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	74:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	75:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	76:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	77:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	78:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	79:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	80:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	81:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	82:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	83:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	84:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	85:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	86:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	87:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	88:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	89:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	90:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	91:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	92:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	93:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	94:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	95:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	96:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	97:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	98:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	},

	99:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];

		}
	}
};



//	/d2bs/kolbot/libs/config/Builds/Sorceress.Blizzballer.js

/**
*
* Instructions:	See /d2bs/kolbot/libs/config/Builds/README.txt
*
* Skill IDs:	See /d2bs/kolbot/sdk/skills.txt for a list of skill IDs.
*
* Stat IDs:
*
* 	Strength	= 0
* 	Energy		= 1
* 	Dexterity	= 2
* 	Vitality	= 3
*
*/

js_strict(true);

if (!isIncluded("common/Cubing.js")) {
	include("common/Cubing.js");
}

if (!isIncluded("common/Prototypes.js")) {
	include("common/Prototypes.js");
}

if (!isIncluded("common/Runewords.js")) {
	include("common/Runewords.js");
}

if (!isIncluded("common/Town.js")) {
	include("common/Town.js");
}

var AutoBuildTemplate = {

	1:	{
		//SkillPoints: [-1],								// This doesn't matter. We don't have skill points to spend at lvl 1
		//StatPoints: [-1,-1,-1,-1,-1],						// This doesn't matter. We don't have stat points to spend at lvl 1
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];
			Config.LowManaSkill = [0, 0];
			Config.SkipImmune = ["fire and cold"];
		}
	},

	2:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	3:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	4:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	5:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	6:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	7:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	8:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	9:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	10:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	11:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	12:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	13:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	14:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	15:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	16:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	17:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	18:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	19:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	20:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	21:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	22:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	23:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	24:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	25:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	26:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	27:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	28:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	29:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	30:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	31:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	32:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	33:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	34:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	35:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	36:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	37:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	38:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	39:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	40:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	41:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	42:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	43:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	44:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	45:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	46:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	47:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	48:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	49:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	50:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	51:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	52:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	53:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	54:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	55:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	56:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	57:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	58:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	59:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	60:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	61:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	62:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	63:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	64:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];

		}
	},

	65:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	66:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	67:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	68:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	69:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	70:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	71:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	72:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	73:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	74:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	75:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	76:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	77:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	78:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	79:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	80:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	81:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	82:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	83:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	84:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	85:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	86:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	87:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	88:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	89:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	90:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	91:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	92:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	93:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	94:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	95:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	96:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	97:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	98:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	},

	99:	{
		SkillPoints: [-1],
		StatPoints: [-1, -1, -1, -1, -1],
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];


		}
	}
};

Ok let me better explain. Sorry for the confusion.

Builds start and leveling have the belt settings located in the /libs/config/build/class.build.js (for example sorceress.start.js).

The finalbuild foes not as it uses the potion settings from main config file. If you want to change the settings you need to confirm what build the bot is running. If it's already using the finalbuild then the class.sololeveling.js potion settings will be what is changed. If it is running start or leveling then you need to go to the respective file in the libs/config/build

Hope that clarifies it for you

Thanks for further explaining isid0re. By "confirming the build being run", do you mean the Info Tag box in the D2Bot Profile manager? In both cases its Hammerdin and Blizzballer (spelled just like that). Both chars are in their 80's and should be on their final builds.

For both my characters, I changed the potion settings in Sorceress.SoloLeveling and Paladin.SoloLeveling. However, for whatever reason, both characters are using Potion settings that do not match these configs. They both use HP MP MP RV with 0 reserve for HP and MP. I cant for the life of me find any config files where these 2 belt configurations are used.

Thanks for your help!

Even though they are in their 80s doesnt necessarily mean that they are running the finalbuild. An easy way to check is to go to sololeveling/data/ then open profilenames levelingperformance.js

Oh! very nice.

According to levelingperformance.js they are both still on the Leveling build, however the stated belt configs do not match the actual belts ingame, also, the Buffer is not being utilized.

//	/d2bs/kolbot/libs/config/Builds/Paladin.Hammerdin.js

/**
*
* Instructions:	See /d2bs/kolbot/libs/config/Builds/README.txt
*
* Skill IDs:	See /d2bs/kolbot/sdk/skills.txt for a list of skill IDs.
*
* Stat IDs:
*
* 	Strength	= 0
* 	Energy		= 1
* 	Dexterity	= 2
* 	Vitality	= 3
*
*/
js_strict(true);

if (!isIncluded("common/Cubing.js")) {
	include("common/Cubing.js");
}

if (!isIncluded("common/Prototypes.js")) {
	include("common/Prototypes.js");
}

if (!isIncluded("common/Runewords.js")) {
	include("common/Runewords.js");
}

if (!isIncluded("common/Town.js")) {
	include("common/Town.js");
}

var AutoBuildTemplate = {

	1:	{
		//SkillPoints: [-1],								// This doesn't matter. We don't have skill points to spend at lvl 1
		//StatPoints: [-1,-1,-1,-1,-1],						// This doesn't matter. We don't have stat points to spend at lvl 1
		Update: function () {
			Config.AttackSkill = [-1, 112, 113, 112, 113, 101, 113];
			Config.LowManaSkill = [0, 113];
			Config.BeltColumn = ["hp", "hp", "mp", "mp"];
			Config.MinColumn[0] = Config.BeltColumn[0] !== "rv" ? Math.max(1, Storage.BeltSize() - 1) : 0;
			Config.MinColumn[1] = Config.BeltColumn[1] !== "rv" ? Math.max(1, Storage.BeltSize() - 1) : 0;
			Config.MinColumn[2] = Config.BeltColumn[2] !== "rv" ? Math.max(1, Storage.BeltSize() - 1) : 0;
			Config.MinColumn[3] = Config.BeltColumn[3] !== "rv" ? Math.max(1, Storage.BeltSize() - 1) : 0;
			Config.HPBuffer = 2;
			Config.MPBuffer = 6;

			if (me.hell && !Pather.accessToAct(5)) {
				Config.SkipImmune = ["magic"];
			}
		}
	},
//	/d2bs/kolbot/libs/config/Builds/Sorceress.Blizzballer.js

/**
*
* Instructions:	See /d2bs/kolbot/libs/config/Builds/README.txt
*
* Skill IDs:	See /d2bs/kolbot/sdk/skills.txt for a list of skill IDs.
*
* Stat IDs:
*
* 	Strength	= 0
* 	Energy		= 1
* 	Dexterity	= 2
* 	Vitality	= 3
*
*/
js_strict(true);

if (!isIncluded("common/Cubing.js")) {
	include("common/Cubing.js");
}

if (!isIncluded("common/Prototypes.js")) {
	include("common/Prototypes.js");
}

if (!isIncluded("common/Runewords.js")) {
	include("common/Runewords.js");
}

if (!isIncluded("common/Town.js")) {
	include("common/Town.js");
}

var AutoBuildTemplate = {

	1:	{
		//SkillPoints: [-1],								// This doesn't matter. We don't have skill points to spend at lvl 1
		//StatPoints: [-1,-1,-1,-1,-1],						// This doesn't matter. We don't have stat points to spend at lvl 1
		Update: function () {
			Config.AttackSkill = [-1, 59, 47, 59, 47, 56, 55];
			Config.BeltColumn = ["hp", "hp", "mp", "mp"];
			Config.MinColumn[0] = Config.BeltColumn[0] !== "rv" ? Math.max(1, Storage.BeltSize() - 1) : 0;
			Config.MinColumn[1] = Config.BeltColumn[1] !== "rv" ? Math.max(1, Storage.BeltSize() - 1) : 0;
			Config.MinColumn[2] = Config.BeltColumn[2] !== "rv" ? Math.max(1, Storage.BeltSize() - 1) : 0;
			Config.MinColumn[3] = Config.BeltColumn[3] !== "rv" ? Math.max(1, Storage.BeltSize() - 1) : 0;
			Config.HPBuffer = 2;
			Config.MPBuffer = 6;
		}
	},

Check further down in the script. Belt configs and buffers change over time

I'm sorry, I found it in the middle of the script. Thank you very much for your help!

offtopic, I'm mad now, pally just rerolled my Enigma that I stashed.