Tile grid size is hardcoded
saint11 opened this issue · comments
Check Grid.cs
.
CellSize
is hardcoded, the default value should be available to change on GameProfile and each scene should have it's own grid size.
If you're not on it yet, I'll take this over since I need it for my grid which is 16x16.
When you say Each scene should have its own grid size
, do you mean adding it directly to the Scene class or somewhere else more accessible to systems, like RenderContext
?