4.25-plus Unreal project for modding Gotham Knights. This project is preconfigured for IO Store packaging, adds various gameplay tags, and includes implementations for a few classes utilized by the game for character rigging and suits/transmogs.
Support will not be provided for this project.
Clone this repository, open the .uproject, and compile the necessary modules once prompted. When complete, the Unreal editor will open.
The following classes have been implemented:
- CCCustomizableKit (contributed by @amMattGIT)
- This class is used by suit recipe data assets, which define the meshes/materials/etc that any give character appearance consists of.
- FnxBoneConstraintSolverDefinition, FnxRBFBoneConstraint, FnxTwistBoneConstraint
- These classes are used by various skeletal meshes for improving the final appearance of the character rig during various deformations.
- MTransmog
- This class enables modifying the Transmog_DataTable data table, which is responsible for defining transmogs accessible by each player character, and in combination with CCCustomizableKit facilitates adding entirely new transmogs to the game.
- MTableReward, MStoreProduct
- These classes enable modifying the CaseFileRewards and StoreProducts data tables, which collectively facilitate actually unlocking new transmogs in-game depending on the platform being played on.