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Blender 3D By Example Second Edition, published by Packt

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Blender 3D By Example - Second Edition

Blender 3D By Example - Second Edition

This is the code repository for Blender 3D By Example - Second Edition, published by Packt.

A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil

What is this book about?

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects.

This book covers the following exciting features:

  • Explore the core 3D modeling tools in Blender such as extrude, bevel, and knife cut
  • Understand Blender 2.8's hierarchy, collections, and modifiers
  • Trace over 3D mockups and modify designs using the Grease Pencil
  • Generate materials and textures from high resolution to low resolution
  • Create node materials and assign them to your Blender objects
  • Implement effective 3D rendering system using EEVEE

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Following is what you need for this book: Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you.

Blender's capabilities vary greatly depending on the quality of your computer hardware. As a general rule, the challenges you can throw at Blender on your computer will be close to the quality of computer game that your computer can run. If you are on a low end machine, it is recommended that you lower polygon counts, render samples, and texture sizes if you feel like your computer can't handle the example files or project workflows. Information on how different computer hardware performs with Blender can be found at https://opendata.blender.org/

I'm erring on the side of generalities here, since "good computer" and "bad computer" are relative terms, and putting specific numbers re: GPUs, CPUS, RAM, etc. Plus opendata.blender.org will continue to grow with age.

With the following software and hardware list you can run all code files present in the book (Chapter 1-16).

Software and Hardware List

Chapter Software required OS required
1-16 Blender 2.83 Windows 10, 8.1, 7, macOS 10.12+, Linux
1-16 Krita 4.2.9 Windows 8.1 or higher, OSX 10.12, Linux
16 Meshroom (Nvidia CUDA-enabled GPU) Windows, Mac OS X, and Linux
16 Agisoft De-Lighter Windows, Mac OS X, and Linux

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

Errata

  • Page 185 (Instruction 4): create a cylinder with a .02 radius and no end caps, then shade it smooth should be Object Mode, Add a cylinder with a .02 radius and no end caps, then shade it smooth.

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Get to Know the Authors

Oscar Baechler is a CG generalist, professor, painter, photographer, open source advocate, and community organizer who teaches at Lake Washington Institute of Technology. He's published a number of mobile games with a Blender pipeline and created animation for clients both big and small. Oscar runs the Seattle Blender User Group and Ballard Life Drawing Co-op and has presented on CGI at SIGGRAPH, LinuxFest Northwest, the Blender Conference, OSCON, Usenix LISA, SeaGL, SIX, WACC, and others.

Xury Greer has been involved in digital media production for over 15 years. He got his start as an indy film director, participating in 48-hour film competitions, and creating training videos for businesses in the Greater Seattle Area. Xury earned his bachelor's degree in game design at Lake Washington Institute of Technology and graduated with the highest honors. Xury specializes in 3D characters and technical art, and he loves to share his knowledge. He has taught courses for Mount Si High School, Washington Network for Innovative Careers, DigiPen, and LWTech.

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Blender 3D By Example Second Edition, published by Packt

License:MIT License