"# cashgen"
Infinite Procedural World Generator for UE 4.14
The plugin generates a tiled heightmap-based terrain dynamically around a specified actor in the level. As the actor moves, tiles are repositioned and regenerated around it.
Features:
- Modular noise generation system ( https://github.com/midgen/UnrealFastNoise )
- Biome blending (both materials and noise modules)
- Simple hydraulic (droplet) erosion
- Threaded heightmap and erosion system
- LOD system with hidden seams and dithered transition
#Instructions
- Have UE 4.14 or higher installed. (Tested on 4.14.0)
- Have the RuntimeMeshComponent plugin installed from the UE marketplace.
- Clone the repo.
- Right click the UPROJECT file, selected 'Generate Visual Studio Files'
- Open the .SLN
- Build, launch!
Credits to :
- Chris Conway (koderz) for the RuntimeMeshComponent (pre-requisite, install from UE Marketplace)
- https://github.com/Auburns/FastNoise for the noise generation code
- The OceanPlugin contributors