infidel- / cult

Evil Cult is a turn-based strategy about world domination.

Home Page:https://www.infidel.rocks/static/cult/index.html

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Generators disappear when revealed by investigators

GoogleCodeExporter opened this issue · comments

I imagine it's because when revealed they fire a newNode() type of event. 
However for generators, they wind up becoming regular nodes. I'm not sure if 
this was intentional, but I think I remember an earlier version where loosing a 
generator node to an investigator didn't compromise it's status as a generator.

Sick game. Deserves the full treatment. I'll cross my fingers for a graphics 
update.

Original issue reported on code.google.com by kevincha...@gmail.com on 3 Oct 2013 at 5:33

No, that's intentional. When investigator reveals a cultist, he basically kills 
him. So the node is regenerated from scratch with new parameters and name. It 
doesn't have a chance of becoming a generator again, though.

> Sick game. Deserves the full treatment. I'll cross my fingers for a graphics 
update.

Thanks! But nah, only if someone else does it :)

Original comment by starinfi...@gmail.com on 4 Oct 2013 at 11:59

  • Changed state: Invalid