IncodeGames's repositories
Unity-Conditional-Debug
Library that wraps the methods of Unity's Debug class, marking them as Conditional to allow easy toggling of logging in both development and release builds.
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
DCGAN-tensorflow
A tensorflow implementation of "Deep Convolutional Generative Adversarial Networks"
GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
GL_IndieTanks
Using OpenGL and associated libraries to build a simple game.
InCode-Project-Cut-
(OLD) InCode repository. Currently holds all scripts for InCode. Should not hold binaries or asset files!
IncodeNetworking
A (very) basic sample using Unity's low level Transport API for Client/Server Networking
netgame
A small networked game written as a first introduction to network programming
niagara
A Vulkan renderer written from scratch on stream
unity-jtween
A job-based tween library for Unity
WinterLights2023
Interactive experience for Portland's 2023 Winter Lights Festival.