immersive-web / layers

A feature repo for working on multi-layer support in WebXR. Feature leads: Rik Cabanier and Artem Bolgar (Oculus)

Home Page:https://immersive-web.github.io/layers/

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Should spatial audio work in media layers?

cabanier opened this issue · comments

If a video is played using the media layers, should we support spatial audio?
For instance, if the video is an equirect, should the stereo channels reposition themselves as the user turns their head?

/agenda Should spatial audio work in media layers?

My initial reaction is that we should do this automatically for regular 2d pages using

Perhaps a default built-in spatialization could be enabled, with a mechanism to override it for sites that want to do their own magic.

One advantage of having an option for the browser to do the spatialization is that it can implement user-customized accessibility features.

We discussed this in the weekly meeting.
It seems that there is a lof of history around immersive audio and that we should involve the Web Audio team in the decision because we also want a solution when using regular WebXR and GL Layers.

For now, the spec will stay silent and we'll address it in the next level once there's more clarity.