Allow the character to be affected by the external physical world even when the acceleration is high
idanarye opened this issue · comments
If the character is pushed, Tnua will apply the maximum acceleration it can to reset its velocity. If we want the controls to be snappy, the acceleration is usually pretty high - which means that Tnua can easily negate these external forces.
I need to figure out a way to let the character be manipulated by such forces, without compromising on having a high acceleration for regular movement.