Klei Forum thread: https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner
Discord: https://discord.gg/jcZ4M4e
If you like my mods (or Tools Not Included) and would like to say thanks and/or contribute to the server costs please consider supporting me on Patreon
Category | Description |
---|---|
QoL | Quality of Life: Mods aimed at providing QoL changes with little to no gameplay modification |
Mech | Mechanics / gameplay: Mods that change existing mechanics or gameplay |
Decor | Decor / visuals: Mods that focus on decor items or non-building visual stuff |
Build | Buildings: Mods that add a new building to the game |
Some mods have more than one category, for example mod with categories Decor, Build
means that the mod adds a decor building.
Cat. | Name | Description | Preview |
---|---|---|---|
Build | Algae Grower | Adds a building that uses water, carbon dioxide and fertilizer to produce algae and some O2. | click |
QoL | Bigger Building Menu | The building menu will be max 8 rows tall (default 5), which reduces scrolling. May be not suitable for players with low screen resolution. | click |
QoL | Bigger Camera Zoomout | Allows playing with much bigger camera zoom. | click |
Build Decor |
Buildable POI Props | Allows building some decorative props that are in Points of Interest. Currently available: chairs, wall clock, computer desk, couch, gravitas monument, table with chairs. | click |
Decor | Colorful Shinebugs | A standalone part of Ranching Rebalanced - makes shinebugs' light much more colorful. | click |
Build Mech |
Conveyor Rail Utilities | Adds 3 new buildings: Conveyor Rail Dropoff: Acts as the end-of-line and can drop items from the conveyor rails on the ground. Conveyor Rail Filter: Allows filtering one or multiple items and sends them to a second output line. Conveyor Rail Shutoff: an automatable conveyor rail shutoff. |
[soon] |
QoL | Debug Does Not Discover Map | Enabling debug mode (backspace) does not discover the map and prevents creatures on the entire map from spawning. | [soon] |
Build Decor |
Decor Lights | Adds 3 decorative lamps: Lava Lamp, Salt Lamp and a Ceiling Lamp. |
[soon] |
QoL Mech |
Double Sweeper Range | Doubles pick-up range of the Auto Sweeper Arms | [soon] |
QoL | Draw Buildings Without Materials | Allows placing down building plans with materials not present in your inventory (though need to be discovered) to make planning easier. | [soon] |
Build | Fancy Tile | Fancy tile - using the removed moulding tiles graphics - very decorative tile built from 'precious rocks' (obsidian, granite). | [soon] |
QoL Mech |
Faster Jetpacks | Jetpack speed x3. The default speed is the same as walking speed. | [soon] |
Build Decor |
Fervine | A decorative plant that slowly cools its surroundings down to 20°C and emits light after it consumed enough energy. | [soon] |
Build | Flow Splitters | Adds a Liquid and Gas Flow Splitters which have an input and two outputs. The splitters split incoming gas/liquid into two packets of the same sizes and sends them to outputs. | [soon] |
QoL | Geyser Calculated Average Output | Upon completion of geyser analysis, the geyser info displays the continuous average output (including geyser downtime). | [soon] |
QoL | Improved Gas Overlay Lite | The oxygen overlay is changed to a colored gas overlay clearly showing type of gas in each cell. Note: this is a config-less, lighter version of Etiam's original Gas Overlay | [soon] |
Mech | Less Needy Critters | The Ranched effect from grooming critters lasts 3 cycles instead of 1. | [soon] |
QoL Mech |
Less Waste From Jetpacks | The default CO2 emission is 3x fuel used. This mod brings it down to x1. | [soon] |
Build Decor |
Mosaic Tile | Fully functional mosaic tile (like the ones Points of Interests are built from) built from ceramic. | [soon] |
QoL | No Auto Save | Disables auto saving. | [soon] |
QoL Mech |
Oil Well - any water | Oil Wells can use polluted water in addition to clear water. | [soon] |
Decor | Paint Walls | Drywalls and Tempshifts are colored with the color of the material used to built them. Check out the Wallpaper mod for a cheap decorative wallpaper that hides pipes. | [soon] |
Build Mech |
Palmera Tree | Warning: this is my only mod that once added cannot be removed from a save. A new plant - Palmera Tree, includes a new food ingredient: Palmera Berry and its cooked, edible version: Steamed Palmera Berry | [soon] |
Build | Piped Algae Terrarium | Adds a new Algae Terrarium that functions like the basic one, except it has a piped polluted water output. | [soon] |
QoL | POIs Not From Neutronium | The indestructible neutronium props in points of interest are now made out of steel/plastic, if you're stubborn enough to try to melt them instead of just use debug mode to remove them. | [soon] |
Decor | Prettier Conductive Heavy-Watt Wire | Reduces the decor hit from conductive heavy watt wires to make them more worthwile than the normal ones. | [soon] |
Mech | Ranching Rebalanced | Many changes to critters and their diets. Please see the full preview -> | [soon] |
Build QoL |
Ranching Sensors | Two new sensors: live critters & egg count. | [soon] |
Mech QoL |
Refined Metals Usable As Raw Metals | Allows using refined metals (and steel) in construction of buildings that are normally built with raw metals. | [soon] |
Build | Steel Ladder | Fully functional steel ladder (like the ones in Points of Interests) built from steel. | [soon] |
QoL | Suit Dock Stores 75kg | Both Atmo Suit and Jetpack Suit docks store only as much O2 as it is needed to fully recharge a suit - 75kg, instead of a whooping 200kg. | [soon] |
QoL | Take Medicine Booster Threshold | Sets the immunity at which dupes will start taking vitamins (immunity boosters) to 80%, so they do not waste them at 99%. | [soon] |
Build Decor |
Wallpaper | Cheap drywall-like building, rendered on top of all the ugly pipes for extra prettiness, colored with the color of the material used to built it. They do not seal tiles from space vacuum. | [soon] |
Mech QoL |
Water Sieve Dynamic Output | Water sieve outputs water and dirt at their input temperature instead of at fixed 40C. | [soon] |
Mech Build |
Wireless Automation | Adds two buildings: Wireless Emitter and Wireless Receiver. Allows for sending automation signals wirelessly, matching emitters and receivers using channels. Uses 100W per building. | [soon] |
Mech QoL |
Wounded Go To Med Bed | Injured dupes (physical damage - light injuries or worse) go to the closest med bed or pharma chamber. Also allows for physical injuries to be cured in pharma chambers. | [soon] |
To use the mods you need to install ONI-ModLoader using instructions available here
Compiled mod files are available for download in the Mods folder. You can download separate mods or the or alternatively the entire zipped pack at once.
Unzip the downloaded mod archives, then place the mods (in their respective folders) inside the Mods folder (you need to create one manually) in the game root directory. The directory tree should look like this:
- .../OxygenNotIncluded/
- Mods/
- SomeMod/
- SomeMod.dll
- AnotherMod/
- AnotherMod.dll
- SomeMod/
- Mods/
Please make sure you update mods and remove ones that are not up to date or archived - they are likely to crash the game.
I am also an author of Tools Not Included - a website with game tools, currently featuring a seed database with over 22 000 seeds uploaded. Check it out!
To @pardeike, creator of Harmony, the library that made these mods possible.
To @EtiamNullam, author of Material Color for the initial contribution of the Paint Walls.
For more mods check out:
Last readme update: Wednesday, 20th February 2019, 1:50 am