Andy Nguyen's repositories
Unity3D-CharacterTabUI
A UI system for a character designer with modular and customizable tabs.
Unity3D-Bocchi_The_Glock_Source
Source code snippets for cover shooter game, Bocchi The Glock!!
Unity3D-IronKnight_VR_Source
Source code snippets for action VR game, Iron Knight.
Unity3D-WhiteMemories_Source
Source code for a 3D Action RPG with Souls-Like and Fighting Game elements. Built in Unity for the Super Metroidvania Month GameJam over a period of 3 months.
jadu-developer-finalist-task
As a developer at Jadu, you will be expected to be able to implement features that combine 2D and 3D elements when provided with rigid specifications. This task was designed to give us a sense of your comfortability in both of these spaces.
Iron_Knight_VR-AssetReleaseKit
Asset information for Quest VR game 'IRON KNIGHT'.
Unity3D-Turn_Based_RPG
Unity project to emulate the style of turn based JRPG games. Heavily inspired by Octopath Traveler and FF7.
Unity3D_AR_BadApple
AR Video player that displays monochrome video as clouds in the sky. Uses shaders and Niantic's ARDK. Using Bad Apple!! MV as demo.
Unity3D-AquaticLobby
A prototype virtual lobby that takes design inspiration from aquariums. Built using ProBuilder.
Unity3D-URP_ShaderGraphs
A collection of custom shader graphs for URP. Mostly a scratch pad to experiment and share different ideas for shading.
Unity3D-AR_LittleFriend
An AR "game" that involves spending time with a virtual friend! Using Niantic's Lightship ARDK.
NYU_VR_Week13_Updated
Project for week 13 that is updated to use the latest XR Interaction.Toolkit 2.2.0.
Unity3D-VR-SpaceStationMaze
A VR maze that takes place inside a space station.
Unity3D-AR_DanceChoreography
An augumented reality dance choreography using Lightship ARDK. A 3D AR choreography to 'Classic' by MKTO with effects in-sync.
Unity3D-AR_PokemonCards
A prototype project to bring pokemon cards to life using Vuforia's Augment Reality API.
Unity3D-AR_JojoFigurine
An augumented reality experience with a Jojo figure using Vuforia and model tracking.
Unity3D-FirstPerson_Environment
Interactable first person camera in a cyber punk styled room. 3rd party graphic assets not included.
Unity3D-NYU-Roll_A_Ball
NYU Assignment for 6.5. A simple 3D game to move the ball around a stage and collect collectables.
Unity3D-NYU-3rdPersonPlatformer
Build files for assignment 5.5
Unity3D-NYU-RubeGoldberg
Rube Goldberg machine for NYU XR Week 4. Uses Cinemachine to cinematically follow the balls along a obstacle course.
Unity3D-NYU-Primitive-Gallery
For NYU Week 4 primitive gallery assignment
Unity3D-VR-Escape-Room
A VR project with custom VR interactions. For Unity Learn's VR Development Pathway.
Unity3D-Physics-Pinball
A simple prototype in Unity that uses the physics system to simulate a pinball machine.
Unity3D-Data-Persistence
Part of Unity's programming pathway. Demonstrates data persistence between scenes and game sessions with a high score list system.