Andy Nguyen (i-Jiro)

i-Jiro

Geek Repo

Location:Virginia, United States

Home Page:https://www.ijiro.dev/

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Andy Nguyen's repositories

Unity3D-CharacterTabUI

A UI system for a character designer with modular and customizable tabs.

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Unity3D-Bocchi_The_Glock_Source

Source code snippets for cover shooter game, Bocchi The Glock!!

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Unity3D-IronKnight_VR_Source

Source code snippets for action VR game, Iron Knight.

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Unity3D-WhiteMemories_Source

Source code for a 3D Action RPG with Souls-Like and Fighting Game elements. Built in Unity for the Super Metroidvania Month GameJam over a period of 3 months.

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jadu-developer-finalist-task

As a developer at Jadu, you will be expected to be able to implement features that combine 2D and 3D elements when provided with rigid specifications. This task was designed to give us a sense of your comfortability in both of these spaces.

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Iron_Knight_VR-AssetReleaseKit

Asset information for Quest VR game 'IRON KNIGHT'.

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Unity3D-Turn_Based_RPG

Unity project to emulate the style of turn based JRPG games. Heavily inspired by Octopath Traveler and FF7.

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Unity3D_AR_BadApple

AR Video player that displays monochrome video as clouds in the sky. Uses shaders and Niantic's ARDK. Using Bad Apple!! MV as demo.

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Unity3D-AquaticLobby

A prototype virtual lobby that takes design inspiration from aquariums. Built using ProBuilder.

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Unity3D-URP_ShaderGraphs

A collection of custom shader graphs for URP. Mostly a scratch pad to experiment and share different ideas for shading.

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Unity3D-AR_LittleFriend

An AR "game" that involves spending time with a virtual friend! Using Niantic's Lightship ARDK.

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NYU_VR_Week13_Updated

Project for week 13 that is updated to use the latest XR Interaction.Toolkit 2.2.0.

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Unity3D-VR-SpaceStationMaze

A VR maze that takes place inside a space station.

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Unity3D-AR_DanceChoreography

An augumented reality dance choreography using Lightship ARDK. A 3D AR choreography to 'Classic' by MKTO with effects in-sync.

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Unity3D-AR_PokemonCards

A prototype project to bring pokemon cards to life using Vuforia's Augment Reality API.

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Unity3D-AR_JojoFigurine

An augumented reality experience with a Jojo figure using Vuforia and model tracking.

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Unity3D-FirstPerson_Environment

Interactable first person camera in a cyber punk styled room. 3rd party graphic assets not included.

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Unity3D-NYU-Roll_A_Ball

NYU Assignment for 6.5. A simple 3D game to move the ball around a stage and collect collectables.

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Unity3D-NYU-3rdPersonPlatformer

Build files for assignment 5.5

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Unity3D-NYU-RubeGoldberg

Rube Goldberg machine for NYU XR Week 4. Uses Cinemachine to cinematically follow the balls along a obstacle course.

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Unity3D-NYU-Primitive-Gallery

For NYU Week 4 primitive gallery assignment

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Unity3D-VR-Escape-Room

A VR project with custom VR interactions. For Unity Learn's VR Development Pathway.

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Unity3D-Physics-Pinball

A simple prototype in Unity that uses the physics system to simulate a pinball machine.

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Unity3D-Data-Persistence

Part of Unity's programming pathway. Demonstrates data persistence between scenes and game sessions with a high score list system.

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