Hugo Amnov's repositories

two

c++ toolkit for rapid development of live graphical apps and games

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toy

the thin c++ game engine

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kiui

Auto-layout Ui library, lightweight, skinnable and system agnostic, with an OpenGL backend

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bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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nanovg

Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

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vg-renderer

A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)

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bimg

Image library.

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bx

Base library used across multiple projects

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corrade

C++11 multiplatform utility library

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decs

Prototype data-oriented prototype ECS. Not fit for any real use.

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ecs_benchmark

ECS benchmark comparison

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emscripten

Emscripten: An LLVM-to-Web Compiler

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GENie

GENie - Project generator tool

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glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

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magnum

Lightweight and modular C++11 graphics middleware for games and data visualization

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magnum-integration

Integration libraries for the Magnum C++11/C++14 graphics engine

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magnum-plugins

Plugins for the Magnum C++11/C++14 graphics engine

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MaskedOcclusionCulling

Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.

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sokol

minimal cross-platform standalone C headers

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tinystl

Tiny (as in minimal) implementation of some core STL functionality

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tracy

C++ frame profiler

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WebGL2Samples

Short and easy to understand samples demonstrating WebGL 2 features

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