huangyangyi / TeCH

[3DV 2024] Official repo of "TeCH: Text-guided Reconstruction of Lifelike Clothed Humans"

Home Page:https://huangyangyi.github.io/TeCH/

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Final output in .obj format with textures?

kashishnaqvi10 opened this issue · comments

Hi, will the final object be in .obj format so that we can use them for animation purposes?

Yes, we have included the animation demo both in paper and video.

I meant, will the output be in .obj format ? or it is just a video generated?

It's in .obj format, with a skeleton inside which could drive the mesh with SMPL-X params.

Hi there, I have successfully generated a 3D model. Under the folder 'texture‘, the generated video shows a textured 3D model. but when I import im_texture.obj under the folder 'obj' in blender, the texture is not displayed but only mesh. Do you have any suggestions?

@ZunDuJiaDu If I am not wrong, I think they used vertex coloring for texture and you can only see that texture in Meshlab not blender.

@ZunDuJiaDu @TharHtetAungg

Blender supports vertex-color node, see vertex_paint

@YuliangXiu your model didn't output texture.png right?

So, how to load texture in Blender?
My "--- _texture_export_albedo.png" color is gray. just one color but The video produced shows the colors well

So, how to load texture in Blender? My "--- _texture_export_albedo.png" color is gray. just one color but The video produced shows the colors well

@Subin-Kim46
This is probably because tech_texture_export.yaml did not resume tech_texture.yaml's training checkpoint. Please try modify stage: texture_export to stage: texture in tech_texture_export.yaml and export the textured mesh again.

@huangyangyi
Thank you so much!

Hi, how to animate the reconstructed avatar with SMPL-X motions like you did in the video?