BotSeed's starred repositories

flume

Extract logic from your apps with a user-friendly node editor powered by React.

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imnodes

A small, dependency-free node editor for dear imgui

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QuickQanava

:link: C++17 network / graph visualization library - Qt6 / QML node editor.

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three-nebula

WebGL based particle system engine for three.js

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box2d

Box2D is a 2D physics engine for games

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nodeeditor

Qt Node Editor. Dataflow programming framework

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imgui-node-editor

Node Editor built using Dear ImGui

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cpp-ipc

C++ IPC Library: A high-performance inter-process communication using shared memory on Linux/Windows.

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RuntimeCompiledCPlusPlus

Change C++ code at runtime

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annotated_deep_learning_paper_implementations

🧑‍🏫 60 Implementations/tutorials of deep learning papers with side-by-side notes 📝; including transformers (original, xl, switch, feedback, vit, ...), optimizers (adam, adabelief, sophia, ...), gans(cyclegan, stylegan2, ...), 🎮 reinforcement learning (ppo, dqn), capsnet, distillation, ... 🧠

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warp

A Python framework for high performance GPU simulation and graphics

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MoravaEngine

2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.

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glChAoS.P

3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime

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lottie-player

Lottie viewer/player as an easy to use web component! https://lottiefiles.com/web-player

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paint

Easy to use drawing program, with different brushes to draw sketches.

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libmypaint

libmypaint, a.k.a. "brushlib", is a library for making brushstrokes which is used by MyPaint and other projects.

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stride

Stride Game Engine (formerly Xenko)

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BezierInfo-2

The development repo for the Primer on Bézier curves, https://pomax.github.io/bezierinfo

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mypaint

MyPaint is a simple drawing and painting program that works well with Wacom-style graphics tablets.

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synfig

This is the Official source code repository of the Synfig project

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lighthouse

code release for CVPR 2020 Paper Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination https://people.eecs.berkeley.edu/~pratul/lighthouse/

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HandmadeMath

A simple math library for games and computer graphics. Compatible with both C and C++. Public domain and easy to modify.

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OpenGraphic

Graphic Engine & Game Engine lists

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Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

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zeno

ZEn NOde system - a simulation & rendering engine in nodes

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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webglSmoke

Realtime smoke simulation & rendering using WebGL.

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