HRuivo / UnrealConfigurator

Object Display Configurator in Unreal Engine 4

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Unreal Configurator

Object display and configurator made in unreal with easy extensibility in mind.

Major aspects of the configurator can be customized by changing the data tables, allowing for a fast and easy extension of the application.

Application Showcase

Getting Started

Adding new Configurable Objects

Configurable Objects DataTable

New types of objects for placement in the stand can be added to the CustomizableObjectsDataTable asset. These objects will then be automatically loaded into the Object Selection Widget in runtime.

Configurable Objects Table

Adding new materials

Configurable Materials Table

New materials can be added to the Material Selection Widget by inserting new entries into the MaterialCollectionDataTable. These are loaded into the list of materials in the widget when the application is ran.

Configurable Materials Table

Presets Saved as Json files

With extensibility and adaptation to external tools in mind, the presets are stored in json format. This could allow artists to configure a stand while inside a art content creation apps and exporting into a json file.

JSON Example

Built With

About

Object Display Configurator in Unreal Engine 4


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