[BUG] Weapon item sprites not appearing after loading a save file
EnemyRaptorC opened this issue · comments
GZDoom version
GZDoomVR 4.7.1
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Windows 10
Relevant hardware info
Oculus Quest 2 headset and controllers, Intel Core i5-7600K, ASUS TURBO GTX 1060, 40 GB RAM
Have you checked that no other similar issue already exists?
- I have searched and not found similar issues.
A clear and concise description of what the bug is.
After loading a save file, all weapon item sprites - those used by Fat Item and Crossed VR weapon options - fail to appear. There do appear to be exceptions - after dying and loading the pistol will begin appearing again, and items found in the current stage will still appear. I've tested this with Doom 2 and The Golden Souls, autoautosave, and the included laser sight mod loaded, but I've encounter the issue with Doom 2 with no mods loaded whatsoever and a freshly generated .ini. Not a problem if you're using a vr weapon pack, but it's an issue for mods with unique weapons.
Steps to reproduce the behaviour.
Reproduction steps:
- Save the game in a level where you have one or more weapons found in previous stages.
- Close GZDoomVR.
- Open GZDoomVR and load a save.
Your configuration
https://gist.github.com/EnemyRaptorC/ac6a1202b53d9c13d24a1e47431ccb98#file-gzdoomvr-ini
did a little extra testing a found the issue occurring on a fresh 4.6.1 install as well, so it isn't new
thankfully Doom 2's first few levels are both short and fun
I couldn't reproduce this in a vanilla Doom2 session on my Rift (was feeling lazy to get up and get my Quest 2 recharged) with the latest release. after loading both auto and manual saves from level 2 (after relaunching gzdoomvr) I can still see weapon fat sprites for pistol/shotgun/rocketlauncher (which I got in the first level) in hand, the only exception is the fist but it doesn't have a pickup sprite so that's never gonna appear anyway