[Suggestion] 3D weapon models X/Y/Z offsets in VR options.
ajantaju opened this issue · comments
Not all VR controllers are created equal, in terms of the sizes and where their origin point is. I've tested both Vive staff and Valve Index Knuckles and they have little annoying placement difference. Would be nice to have options for tweaking the placement of the 3D weapon models/actor, so different controllers could be "zeroed in" by the end user. Just like the aiming angle can be tweaked.
Are offsets the same for both controllers or they could differ ? Unfortunately I don't have access to Vive so it would a bit blind coding.
I was thinking about three settings, one for every axis (x/y/z) so no matter what kind of controllers will be made in the future the player/end user can make the adjustments themselves. 5mm steps could be fine, i feel like 1cm could be too much.