heyadong (heyadong-cn)

heyadong-cn

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ShaderForge

A Shader Editor for Unity

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FPSSample

A first person multiplayer shooter example project in Unity

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Unity-Design-Pattern

:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

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tolua

The fastest unity lua binding solution

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gentelella

Free Bootstrap 4 Admin Dashboard Template

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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ml-agents

The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

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UIWidget-Practice

一个基于 Unity UIWidgets 的小练习

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FairyGUI-unity

A flexible UI framework for Unity

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UniRx

Reactive Extensions for Unity

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UIWidgets

UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.

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terminal

The new Windows Terminal and the original Windows console host, all in the same place!

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VSCodeLuaDebug

Visual Studio Code debugger extension for Lua 5.1/5.2/5.3

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Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

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xLua

xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.

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UnityComponent

Unity Resource Component

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UnityMeshSimplifier

Mesh simplification for Unity.

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Q-GridWorld

Demo project using tabular Q-learning algorithm

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NavMeshComponents

High Level API Components for Runtime NavMesh Building

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mono

Mono open source ECMA CLI, C# and .NET implementation.

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GenericFrameRecorder

This GitHub package is DEPRECATED. Please get the new Unity Recorder from the Asset Store (https://assetstore.unity.com/packages/essentials/unity-recorder-94079) Use the editor builtin Bug Reporter to report issues. You can track and vote for issues on the Issue Tracker (https://issuetracker.unity3d.com)

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AutoLOD

Automatic LOD generation + scene optimization

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Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).

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AssetAuditor

Tools to control the asset import settings in a Unity project

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ILRuntimeU3D

Unity3D demo project for ILRuntime

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GameFramework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

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