hermansimensen / eventqueue-fix

Replaces general event queue found within Source-engine games with a lag-resistant event queue per player entity

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add a debug cvar or command so you don't have to recompile for the #define

rtldg opened this issue · comments

commented

Most server operators and have no use for this. It would be an extra if statement to run every time an event is queued and served, and I dont think its worth affecting the performance of the plugin for everyone when only a few people need this.

commented

extra if statement to run

woah crazy performance killer

lame

Unnecessary performance impacts are still unnecessary

commented

simple global variable check btw. maybe we should start caching GetTickInterval too since that's a native call

commented

damn it's a shame that one if statement completely blows the frame budget up