Henry Zhang (henryz2004)

henryz2004

Geek Repo

Company:Georgia Institute of Technology

Location:Atlanta, GA

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Henry Zhang's repositories

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Source code for a game as the final project for a CS class. It uses my own library, pyoneer3, on top of pygame, which I plan on making a separate repo for in the future.

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ai-accelerator-chip

100-core tiled architecture chip capable of performing fixed-point multiply-and-accumulate operations in parallel

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code-jam-6-qualifier

The qualifier task for our 6th Code Jam

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Connect4

A Graphical Connect4 Game/Framework in Python

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DistFileSys

This is an incomplete Distributed File System built in Python based upon socket networking. It uses pynet, the socket networking library I created (also on my Git).

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FRCDeepSpace

This is the code for the FRC Deep Space game, written by Team 1100

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Glitch-Art

This program adds "corrupted" effects to pictures by shuffling around the bytes in the data. You can find some example pictures in the `/good output` folder. This was used for a Digital Art class

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machine-unlearning2

Machine Unlearning algorithm with PyTorch combining Selective Synaptic Dampening and finetuning-based unlearning

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ML-Markets-VIP

Scraping news sources and extracting feature vectors to identify correlation between news sentiment and market performance.

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banking

Modern banking app

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Java_Avalanche_ML

Uploaded some old code from an old attempt at creating a Java Machine Learning library. It is called "Avalanche" and boasts modest mathematical, machine learning and deep learning abilities.

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Jay_Renderer

An attempt at creating a Java ray-tracing renderer. Mainly based on a Youtube tutorial.

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Jay_Renderer2

Another attempt at creating a Java ray-tracer. Successor to my first Jay renderer. This is also slightly broken.

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Kosmonot

A complete dump of all of the resources in my Roblox game, Kosmonot. It is incomplete, but I am working on reviving it.

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Lightning-Beams

Optimised, Lightweight, and highly customisable Lightning Effects for use in Roblox. Uses layered, moving perlin noise, uniform disk-point picking, and bezier curves.

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Minesweeper

Graphical Minesweeper built in Python using Pygame.

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Music-Generation-Model

Transformer-based deep learning model trained on Magenta dataset using Tensorflow and numpy to synthesize classical and jazz music. Uses novel embedding layer to encode continuous temporal information about music notes to improve model versatility to handle complex rhythms and time signatures

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OpenCV_Experiments

Some basic OpenCV Experiments I've been doing in Python. My ultimate goal is to create a gaze-tracker from just one webcam.

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pynet

Python socket-based client-server networking framework

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Pyoneer3

A graphics library built on top of pygame that adds abstraction to make more complex projects possible. Features include interpolation and additional rendering features.

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PyoneerWeather

A partially finished Weather UI built using my Pyoneer library. It takes weather data using the OpenWeatherMap AI and then displays it with graphics.

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