Michael Loke's repositories

alien-flower-gen

WeblGL threejs Experiment on Procedurally Generated Flowers

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Marching-Cubes-Terrain

Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler

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MouseFlight

War Thunder style mouse flight controls for aircraft

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trading-bot

Stock Trading Bot using Deep Q-Learning

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Voxel

A Marching Cubes Voxel project for the Unity Engine with Flood Fill Lighting, Height Map Based Texture Blending and Biome Generation.

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WorldGeneration

Generating Interactive Fiction worlds from story plots

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awesome-interactive-fiction

A list of interactive fiction frameworks, tools, and resources

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CubeEngine

A Desktop Voxel rendering engine (window, 3D Voxels, GUI's, audio lib) + a game implementation example

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FALCON_B

Falcon template with Fxtrams functions and traditional entries

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FastNoise

Fast Portable Noise Library - C# C++ C Java HLSL

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FastNoise2

Modular node based approach to noise generation using modern C++17 features and templates

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FastNoise_Java

FastNoise Java Version

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Game-Networking-Resources

A Curated List of Game Network Programming Resources

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grammy

A grammar generator based on tracery: https://github.com/galaxykate/tracery

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HopsonCraft

A minecraft clone written using C++, SFML, OpenGL and GLEW.

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How-many-Boids-can-Unity-handle

Collection of different boid simulation implementations in unity. Includes: implementation with GameObjects, with ECS only, with ECS and Unity Jobs combined with Burst Compiler (2 different approaches).

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JOML

A Java math library for OpenGL rendering calculations

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markovify

A simple, extensible Markov chain generator.

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MiniDNN

A header-only C++ library for deep neural networks

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MonCraft

Sandbox game developed using C++ 14 & OpenGL 3.3 đź•ą

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NonEuclidean

A Non-Euclidean Rendering Engine for 3D scenes.

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odoo

Odoo. Open Source Apps To Grow Your Business.

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olcPixelGameEngine

The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects

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simplenlg

Java API for Natural Language Generation. Originally developed by Ehud Reiter at the University of Aberdeen’s Department of Computing Science and co-founder of Arria NLG. This git repo is the official SimpleNLG version.

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Sparse-Voxel-Raytracer

A voxel game engine using an experimental SVO raytracing implementation for rendering. Supports concurrently manipulating voxels across clients networked over TCP.

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unity-ecs-instanced-sprite-renderer

An example of a simple performant sprite renderer using Unity's new ECS system

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UnityGenericIKSystem

An easy to understand, open source implementation of Inverse Kinematics for Unity 3D

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Voxelmetric1

Legacy Voxelmetric framework

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