KenLee's starred repositories
metatube-plex-plugins
MetaTube Plug-Ins for Plex
QtDirect3D
QDirect3DWidget implementation similar to the built-in QOpenGLWidget
UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
modern-cpp-tutorial
📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
HLSLDecompiler
HLSL Decompiler forked from 3Dmigoto
PixelSyncOIT
A demo for order independent transparency using pixel synchronization (GL_ARB_fragment_shader_interlock)
earcut.hpp
Fast, header-only polygon triangulation
QDarkStyleSheet
A dark style sheet for QtWidgets application
SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
LookingGlass
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
AnimatePacker4
Frame Animation Editor for cocos2dx (cocos2dx 帧动画编辑器)
modern-cpp-features
A cheatsheet of modern C++ language and library features.