heath3n / pokeclone

Pokemon GO clone Created in Unity 5

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pokeclone

Pokemon GO clone Created in Unity 5

By no means complete, but a solid start nonetheless. This will be updated periodically but you are encouraged to fork and make a Pull Request if you have a fix, update, or documentation.

If you are experiencing issues with this project please file an issue detailing it. I can't troubleshoot every email but if y'all file an issue it'll be easier to keep track of potential problems

Known to work on Android, iOS testers appreciated

Screenshots

Click on the image below for a small gfy of the code in ation or click here

What this has

  • Tile Generation for initial load
  • Location tracking and updates
  • Vector Map translation to Unity Primitives
  • Basic pinch zoom in/out and rotate on touch
  • Character model that follows position

What this doesn't have

  • Fully documented code
  • Smooth Camera
  • Other small tweaks and fixes that are needed

Contributors

  • Nick Samoray
  • KayelGee: Android file save/load fix and cleaning up a bad merge
  • TylusKinas: Road updates, optimizing and added material
  • Map Vector stuff: http://barankahyaoglu.com/dev/openstreetmap-in-unity3d/
  • Hopefully more soon, everything appreciated from documenting to fixes/updates

License

MIT License

Copyright (c) 2016 Nicholas Samoray

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Pokemon GO clone Created in Unity 5


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