haxegon / zeedonk

Haxegon + Puzzlescript = Zeedonk!

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while(true){}; freezes up engine

TerryCavanagh opened this issue · comments

Not sure there's much we can or should do, but just adding it here

Not sure there's much we can do here without incurring a performance overhead. But maybe some overhead!(limiting the number of computations per frame) is worth it. But I'm not inclined to support that just yet - if it's a problem in practice we can deal with it then?