Harsh Thakkar's repositories
100DaysOfDSA
This is a challenge in which i am going to Solve "Problem of the Day" Questions of LeetCode and GeeksForGeeks platform for next 100 Days from 1st March 2023 onwards :)
HackerRank_Solutions
Here you will get All Solutions for Topics from HackerRank Platform
14DaysOfJavascript
14 Days 14 Projects using HTML, CSS and Javascript
AWS-Projects
This repository contains documentation for various AWS projects that I have worked on. Each project is organized by the AWS service it primarily uses and includes detailed information about the project goals, technologies used, implementation steps, and links to the project folders.
LeetCode-Solutions
Here you will get All Solutions for Topics from LeetCode Platform which i Solve on Regular Basic
Shell-Scripts
This Repository contains Shell Scripts making DevOps and Cloud as a reference along with Fundamentals and Code Summary :)
Coursera_HTML-CSS-Javascript-for-Web-Developers
Solutions to the assignments of the Coursera course "HTML, CSS, and Javascript for Web Developers" by Johns Hopkins University.
Learning-Linux
This Repository contains Tasks, Documentations and Sample Code for Linux Commands
AskDevs
Tweet your technical questions to tech twitter volunteers.
Docker-Projects
This repository contains documentation for various Docker projects that I have worked on. Each project includes detailed information about the project goals, technologies used, implementation steps, and links to the project folders.
LinkFree
Connect to your audience with a single link. Showcase the content you create and your projects in one place. Make it easier for people to find, follow and subscribe.
Notes-App-CICD
This project focuses on automating the deployment of a Notes App. The code, stored on GitHub, is cloned, a Docker image is created and pushed to Docker Hub, and then the application is hosted.
Tic-Tac-Toe-CICD
The objective of this documentation is to guide in deploying a TicTacToe game using Docker, Jenkins, and AWS EC2 instances. The deployment includes cloning the game code from GitHub, creating a Docker image, pushing it to DockerHub, and configuring an AWS EC2 instance with an Application Load Balancer to host the game.