happydpc / wgrepp

Reusable post-processing effects for wgpu

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wgrepp

Reusable post-processing effects for wgpu.

TODO

  • Use WGSL to avoid the shaderc depencency
  • More effects, TAA, FXAA, SSR, Bloom
  • Maybe rewrite Intel/AMD/NVidia effects to wgpu

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Reusable post-processing effects for wgpu

License:MIT License


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Language:Rust 100.0%