Is it possible not to depend on `bevy_scene`?
mantou132 opened this issue · comments
mantou commented
bevy_scene
has a lot of other bevy dependencies, such as bevy_render
. I want bevy_save
to work in games that only use the minimal plugin set.
thanks.
Hank Jordan commented
As of right now, bevy_save
depends on DynamicScene
for component serialization and deserialization. I am working on a refactor right now that will also remove this dependency.
It should still be possible to use bevy_save
even without default plugins - just with some extra compile time.
Hank Jordan commented
Closed as completed via #68abdf