hankjordan / bevy_save

A framework for saving and loading game state in Bevy.

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Is it possible not to depend on `bevy_scene`?

mantou132 opened this issue · comments

commented

bevy_scene has a lot of other bevy dependencies, such as bevy_render. I want bevy_save to work in games that only use the minimal plugin set.

thanks.

As of right now, bevy_save depends on DynamicScene for component serialization and deserialization. I am working on a refactor right now that will also remove this dependency.

It should still be possible to use bevy_save even without default plugins - just with some extra compile time.

Closed as completed via #68abdf