hai-vr / combo-gesture-expressions-av3

Attach face expressions to hand gestures, and make it react to Avatars 3.0's features, including Contacts, PhysBones and OSC.

Home Page:https://docs.hai-vr.dev/docs/products/combo-gesture-expressions/reference

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Nullreference Exception in DynamicsResolveParameter()

Kyoshu opened this issue · comments

I am getting this nullreferenceException below . before it already had some unusual happenings of taking half a day to generate a setup that normally takes 5min . I dont know if it actually caused this cause i did several other things like fixes to the weight painting too ,but: i also installed https://tuplet.gumroad.com/l/magicring to my avatar and maybe the merging of FX layers on that one might have caused it ? just a wild guess which is probably good as nothing.

NullReferenceException: Object reference not set to an instance of an object
Hai.ComboGesture.Scripts.Components.ComboGestureDynamicsItem.DynamicsResolveParameter () (at Assets/Hai/ComboGesture/Scripts/Components/ComboGestureDynamics.cs:113)
Hai.ComboGesture.Scripts.Components.ComboGestureDynamicsItem.ToDescriptor () (at Assets/Hai/ComboGesture/Scripts/Components/ComboGestureDynamics.cs:93)
Hai.ComboGesture.Scripts.Editor.Internal.ComboGestureCompilerInternal+<>c__DisplayClass35_0.b__1 (Hai.ComboGesture.Scripts.Components.ComboGestureDynamicsItem simpleDynamics, System.Int32 rank) (at Assets/Hai/ComboGesture/Scripts/Editor/Internal/CgeComboGestureCompilerInternal.cs:296)
System.Linq.Enumerable+d__1632[TSource,TResult].MoveNext () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0) System.Collections.Generic.List1[T]..ctor (System.Collections.Generic.IEnumerable1[T] collection) (at <eae584ce26bc40229c1b1aa476bfa589>:0) System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable1[T] source) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
Hai.ComboGesture.Scripts.Editor.Internal.ComboGestureCompilerInternal.CreateManifestBindings (UnityEngine.AnimationClip emptyClip) (at Assets/Hai/ComboGesture/Scripts/Editor/Internal/CgeComboGestureCompilerInternal.cs:293)
Hai.ComboGesture.Scripts.Editor.Internal.ComboGestureCompilerInternal.DoOverwriteAnimatorFxLayer () (at Assets/Hai/ComboGesture/Scripts/Editor/Internal/CgeComboGestureCompilerInternal.cs:211)
Hai.ComboGesture.Scripts.Editor.EditorUI.ComboGestureCompilerEditor.DoGenerate () (at Assets/Hai/ComboGesture/Scripts/Editor/EditorUI/ComboGestureCompilerEditor.cs:666)
Hai.ComboGesture.Scripts.Editor.EditorUI.ComboGestureCompilerEditor.DoGenerateLayers () (at Assets/Hai/ComboGesture/Scripts/Editor/EditorUI/ComboGestureCompilerEditor.cs:680)
Hai.ComboGesture.Scripts.Editor.EditorUI.ComboGestureCompilerEditor.OnInspectorGUI () (at Assets/Hai/ComboGesture/Scripts/Editor/EditorUI/ComboGestureCompilerEditor.cs:406)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass58_0.b__0 () (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)