RunGodot command opens another instance of the Godot app (MacOS Catalina)
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Because of how MacOS apps are packaged, my executable is set as such:
let g:godot_executable = '/Applications/Godot.app/Contents/MacOS/Godot'
So when I do :RunGodot
, it opens a new instance of Godot (specifically, the project manager) but also runs the game in the background.
Do I have something set wrong? Is this just a dumb MacOS issue?
Do I have something set wrong? Is this just a dumb MacOS issue?
I don't know for sure. I don't have anything mac at the moment so I can't test it and make it work.
See:
Line 66 in 7697cc8
At the moment it basically runs (with you setup) open /Applications/Godot.app/Contents/MacOS/Godot SceneName.tscn
You can play with the source and if you find proper command to run it let me know :)
Hmm...I guess I made an unfounded assumption that I would need the entire executable path -- not true. Setting my executable variable as shown below fixed the problem:
g:godot_executable = "/Applications/Godot.app"
It would seem that the open manual says you should use the -a
argument to specify what application to use when opening the file. Something like:
open -a /Applications/Godot.app path/to/scene.tscn
...however, this might just be best practice. I tested all the commands with the new variable (save for the FZF option as I don't have it installed) and it worked as I would've expected.
I'd suggest an update to documentation at the very least just so no one else makes the assumption I have.
@miltsghostrehab thx for the info. I will add this to the docs.