GLArea and OpenGL
RustUser opened this issue · comments
I have been looking at the documentation, and all of the GLArea documentation has a short example, however it appears to be in C.
I was looking at the gl crate to see if there was any way I could tie in the GLContext from the GLArea, but was unsuccessful.
I'm trying to fish through and find a way to link OpenGL to the GLArea, but am not finding much. I apologise if the question is vague, but all help is appreciated.