gsabran / DDDKit

360 video player for iOS written in swift - a subset of SceneKit that works

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Crash in retrievePixelBufferToDraw() func in DDDVideoTexture.swift

RanjanMyGitHub opened this issue · comments

Hi,
First of all your library is too good. i found an issue while running it on ipad mini and iphone 6 of version 12.4.1 and 12.4.4 and also in lesser version it produce crash there in retrievePixelBufferToDraw() func i didn't recognise why am i getting these crash every time. please help me out with these. line no. 195 in DDDVideoTexture.swift.

Thanx,
Akhil

Hi Akhil,

Thanks for reporting the issue. Would you have a sample project that reproduces this crash I could look at?