Add option to manipulate UI save states from Lua
notdodgeball opened this issue · comments
notdodgeball commented
Describe the bug
As of now the lua functions have a different mechanism (from the UI menu options) to create and load save states.
Expected behavior
I could just use
PCSX.loadSaveState( 1 )
PCSX.createSaveState( 1 )
and load/save from the UI slot 1.
Also, a option to indicate a global slot would be appreciated.